AR Camera GYRO uses the camera and gyroscope on the player’s mobile device to display 2D or 3D objects as though they were in the real world.
All modules are designed independently to keep this asset extendable & easy to understand.
⚡ Cross-platform mobile camera implements markerless augmented reality (AR) by using a gyroscope (like Pokemon GO).
- 1. ARKit & ARCore
- 2. Package Is a Part of
- 3. Package Contains
- 4. Gyro vs. Accelerometer
- 5. Tested With
- 6. Download
- 7. Script Manual
- 8. More Video & Photo
- 9. Known issues
- 10. Support
- 11. Advantages
ARKit & ARCore
There is no integration with ARKit & ARCore.
AR Camera GYRO operates with gyroscope without surface detection to cover a wider range of mobile devices than ARKit & ARCore.
Read more: Top AR Engines for Unity.
Package Is a Part of
Demo with AR Shadow
Gyro vs. Accelerometer
90% of all mobile devices have an accelerometer and video camera but only 20% have a gyroscope.
You can also try to use both cameras for different cases.
Different devices have different gyroscopes, and therefore different deviations and drifts.
— iOS on iPhone 6.
— Android on Samsung Galaxy S7, Lenovo A606.
DownloadDownload AR Camera GYRO on Unity Asset Store
Tutorial: “How to transform your scene into Augmented Reality in 4 minutes with AR Camera GYRO?”
I used Unity 2017.3.1f & iOS 11.2 for this tutorial.
But you can also build it for Android.
- Create New Unity Project.
- Import AR Camera GYRO.
- Import Your Scene.
- Switch to a Target Platform.
- Open Your Scene.
- Prepare Your Scene.
- Create Game Object called “GameWorld” to conveniently move the environment of your scene.
- Move all environment into “GameWorld” Game Object.
- Delete the Main Camera.
- Drag new instances of prefabs into “GameWorld” Game Object: “ARDirectionalLight” & “ARGround”.
- Delete your “ground”, position and scale “ARGround” for AR Shadows.
- Delete your main Directional Light.
- Drag a new instance of prefab into the scene: “ARCameraGYRO”.
- Position & Rotate “GameWorld” Game Object so that the environment could be seen in the Game View.
- Customize Quality Settings.
- Edit > Project Settings > Quality > Default Quality > High.
- Pixel Light Count = 1.
- Realtime Reflection Probes = false.
- Billboards Face Camera Position = false.
- Shadow Resolution = Very High Resolution.
- Shadow Projection = Close Fit.
- Shadow Distance = 400.
- Customize Player Settings.
- Bundle Identifier = your.own.name.
- Camera, Location & Microphone descriptions > Any.
- Target minimum iOS Version > convenient for your phone.
- Build And Run.
- If you faced the problem in Xcode then indicate your Team for successfully deploying.
ARCameraGYRO prefab & GyroCameraControl.cs
ARCameraGYRO prefab has main camera control script: GyroCameraControl.cs.
Camera for virtual world rotating depending on the gyro data.
You can assign a function (in the inspector) to be executed if the gyroscope is not supported by your smartphone.
Interface into the Gyroscope. Use this variable to access gyroscope.
Is a gyroscope available on the device?
rotationFix = new Quaternion (0f, 0f, 1f, 0f);
It corrects a position of the camera every Update () call.
More Video & Photo
Unity AR bugs: Gyroscope
- INPUT.GYRO.ATTITUDE returns zero values on Motorola Moto G4 and G5.
- Fixed in Unity 2018.2: INPUT.GYRO is extremely laggy on Samsung Galaxy S6, S6 Edge and S8 with Android 7.0.
- Fixed in Unity 2017.2: INPUT.GYRO.ATTITUDE returns acceleration’s values.
Vote on these issues and comment them.
It’s important for Unity Team, so users should pay them attention to the situation.
Black screen on iOS
You just need to fill Camera Usage Description in Unity Editor.
Go to Unity Editor > Player Settings > iOS > Other Settings > Camera Usage Description > Fill it (any note for your app).
First of all, read the docs.
If it didn’t help, get the support.