Hello, guys! I’m Andrew Sirota, full-time Publisher in the Unity Asset Store.
Today is an incredible moment! I’ve just released the first book in my life, and this book is about Asset Publishing in the Unity Asset Store, but rather on how to Create and Sell Unity Assets.
About the Book or How to Sell Unity Assets?
My book is called “Asset Store Publisher: How to Create & Sell Unity Assets?”
This book is about 3 years of experience, mistakes and success, nuances of business and helping people in solving their tasks. It’s a product that I’m really proud of.
I have studied all the materials that I could find about Unity Asset Store on the Web in English and Russian (really, guys, every blue link and my personal interviews with other publishers), but this is not enough to understand the overall picture.
That’s why, I decided to write a Book, which answers all critical questions.
For Unity Publishers. By Unity Publisher.
In this book, I’ve systemized the accumulated knowledge and experience concerning the business in Unity Asset Store.
What People Love
I spent a lot of time and money on finding out what business is. Business is to benefit people. In order to understand how to benefit people, you need to find out what people love.
So, people really love numbers.
Here they are:
What if I show you how this can be applied to your products (i.e. Unity Assets)?
- 3 Demo Scenes,
- 17 Levels,
- 2 Modes,
- 10 Customized Prefabs,
- 3000 Polygons,
- 75% OFF (Personal 2-week Sale),
- 5 Events,
- Version: 3.5,
- 4 Characters,
- 9 Animations,
- 56 Icons,
- 3 skins,
- 24-Hour Support.
What if I tell you what and how to sell to earn money, while others remain outsiders?
To sell an asset, you have to give people more value than the product itself. The great value is in numbers, modules, integrations with other popular assets, bonuses, optimizations and so on.
Pay attention to the value of your product:
- More video demos,
- More examples,
- More documentation,
- More communication with people.
Got a thought? Then welcome to business, my friend.
Some Materials from the Book
- Checklist: How to create Unity Asset?;
- Publisher Window | Welcome Screen;
- Publisher Component | Custom Editor.
Show Version History
Check the current version on Asset Store.
The latest versions will be added as soon as possible.
☄️ 1.5: GUID Regenerator (New Bonus)
GUID Regenerator (for assets in specific folder).
☄️ 1.4: Useful Links
- “Useful Links” chapter.
☄️ 1.3: Checklist: How to create Unity Asset? (New Bonus)
- Detailed step-by-step list of actions to publish your product in the Unity Asset Store.
☄️ 1.2: Improved Design
- Numbered Headings;
- Captions for Pictures;
- Info: Support & Copyright;
- Book Cover.