Create Game with Unity using Assets

Image Gallery Kit

Image Gallery Kit is a complete solution for media content control:

  • swipe images,
  • play videos,
  • scroll texts,
  • show your game menu,
  • present your company or product.

Unity Asset Store | Download Button

Advantages and Features of Image Gallery Kit

  • Ready to use for your event or game;
  • You only need to load your texts, pictures, and videos;
  • Interactive media kit with the ability to expand.

Image Gallery Kit is All-in-One solution:

  • Smart Tabs,
  • Image Galleries,
  • Dynamic background,
  • Dynamic resources loading,
  • Scrollable Text Area,
  • Video Player,
  • Custom Scene Loader,
  • Full HD resolution.

Demo Theme: “Cities of the World”.

Perfect for Apps

  • Game Menu;
  • Game Gallery;
  • Exhibition Stand;
  • Terminal;
  • Kiosk;
  • Interactive Panel, Billboard, Whiteboard;
  • Multimedia Presentation.

Perfect for Events

  • Expo,
  • World Fair,
  • Trade Show,
  • Messe,
  • Doors Open Day,
  • Presentation.

Tested with Devices

  • Windows 10 on touchscreen expo stand;
  • Mac OS on MacBook Air and MacBook Pro.

Easy Implementation

Image Gallery Kit is designed for Unity game engine. It is easy to use, so you do not have to be a programmer to configure the Asset for your event.

And if you need any additional specialized feature, the programmers will be able to easily and quickly implement it because all modules are designed independently to keep this asset extendable and easy to understand.

Manual

“$” GameObject

Almost every scene has “$” GameObject, which has main control script for the scene.
Various modules interact with each other with the “$”.

Main Scene and Resources

All paths to the resources are registered in ResourcePaths.cs file.
Content (Images and Texts) is loaded into the gallery dynamically, depending on the selected object (Current Project) on the “Main” scene.

Tabs

Image Gallery Kit - Tabs - Hierarchy View - Unity Asset
Connections of Tabs and Tab Content in Hierarchy View in “Main” scene

Can be only single Active Tab. To set the Active Tab (when the app starts) you must set active appropriate Tab Content (Game Object) in the hierarchy view.

Tabs (Toggles) are on the “Main” scene.

The Tab should be called as well as one of the children of “TabContents” Game Object. So when you toggle tabs, appropriate content is automatically hidden/shown. Every Child of appropriate Tab Content has the Animator with Animation.

Tab Name (in the hierarchy view) indicates the appropriate directory in the Resources Folder.

Video Player

“Video Player” is the scene with customized VideoPlayer component.

“Main” scene has 2 buttons at the top with OnClick() Event Handler where you can assign a VideoClip to play.

“Video Player” scene has a single fullscreen button to stop a current video and return to the “Main” scene.

Image Galleries

There are 2 types of Image Galleries in Image Gallery Kit:

  • Image Gallery — Full Screen,
  • Image Gallery Of Triples.

By default, Image Gallery Of Triples loads the same images as for the Image Gallery Full Screen. You can add your own small images in the Resources Folder, and set the path to them in ResourcePaths.cs file.

Every type of Image Gallery has single “Template” Game Object, which is instantiated respectively image count in Resources Folder per project.

Resizing Image Gallery Of Triples

Critical info for Image Gallery is “Layout Element” (component) settings.
A critical parameter in “Layout Element” (component) is “Preferred width” and “Preferred height”.

Way 1
  1. Setup “Preferred width” & “Preferred height” for “Template” Game Object and for its children;
  2. Resize Scroll View.
Way 2

Just Change the Scale.

Texts

A separate text file is needed for each Current Project.

Text from the file is shown on “Gallery Scene” in 2 areas:

  • Header Text,
  • Main text.

The Header Text should be written in the first line of the file.
So the program recognizes Header Text & Main text.

Testing

To test the dynamic loading of texts and images in the «Gallery» scene, you can use the checkbox «Is Test Mode» on the “$” Game Object.

Image Gallery Kit - Tabs - Unity Asset
Tabs Testing in the “Gallery” Scene

Exposition checklist (organize an event)

Do you organize the event or exposition?

There are two main things that a business wants to get from the exhibition:

  • Quick sales,
  • Brand awareness.

There are also two main business questions:

  1. Is there need to increase the conversion rate for a limited time?
  2. How to engage the event visitors to interact with your brand?

As a result, all of this leads us to one important question — How to organize an Expo Event:

  1. Develop Event Goal and Objectives.
  2. Organize a Team.
  3. Set a Date.
  4. Brand Your Event.
  5. Create Interaction with Your Brand.
  6. Create a Master Plan.
  7. Determine Administrative Processes.
  8. Identify and Establish Partnerships and Sponsors.
  9. Create a Publicity Plan.
  10. Establish a Budget.
  11. Determine Evaluation Process.

So let me consider #5 in more detail. This means Interactivity and Gamification. And since we live in the 21st century, one of the best ways to interest visitors — do it with the help of new digital technologies.

The easiest and most budget option in this direction — it is to apply static information in a dynamic way using Full HD touchscreen and smart software. The world is rapidly changing, so you need to be always on the trend.

On the other hand, you do not need to use several latest technologies, if they do not match conceptually. Thus, you need to focus on one thing.

I suggest you use “Image Gallery Kit” solution:

  • Create a positive experience for a potential customer through the interactivity.
  • Get an informational touch terminal in less than one day.
  • Organize modern Event.

Support

First of all, read the latest docs online.
If it didn’t help, get the support.

Changelog

Check the current version on Asset Store.
The latest versions will be added as soon as possible.

2.0:

1.2:

  • Unity 2018.2.1 version.

1.1:

  • Unity 2017.3.1 version;

Support for Unity Assets
I am Andrew Sirota, Founder at Makaka Games and full-time Publisher on Unity Asset Store. First of all, read the latest docs online. If it didn’t help, get the support.
Related Articles
2 Comments
Leave a Reply

Your email address will not be published. Required fields are marked *

Back to top button

Spelling error report

The following text will be sent to our editors: