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VR Survival Shooter 🎯

Virtual Reality for Unity

VR Survival Shooter is the first-person shooter in Virtual Reality: kill the zombies and save your life with full immersion in the game!

Important: This is the docs for 2.0 version of the asset.
For the previous version use the local tutorial in the package folder.

Unity Package contains a demo with Google VR SDK.

All modules are designed independently to keep this asset extendable & easy to understand.

⚡ Available in the Unity Asset Store.

Dependencies

Features

Changes are made regarding the original project by Unity Technologies.

VR

  • Google VR SDK (Customized Back Button),
  • “Iron Throne” with Player Damage Zone,
  • VR Object Detector with GvrReticlePointer (changes a material for the zombie that the player points at),
  • Complete Scene for VR.

Common

  • Menu Scene in VR,
  • Start Tutorial in Game Scene,
  • Colored Particles for Zombies.

Optimisations (Mobile, UI, etc)

  • Object Pool with separate Enemy Manager for each Zombie prefab;
  • Caching of all Components & Animation Parameters for Enemy Prefabs;
  • TextMesh PRO for Texts (Score Text is updated when it really needs),
  • UI is noticeable on Mobile in VR now (new cool design of Health UI with blinking when damaging),
  • Load Screen Control,
  • Mobile Shaders for enemies,
  • Public Unity Events for more flexibility,
  • And more…

Testing

You can test the project in the Unity Editor holding alt (option) key with Google VR SDK.

Tested With

  • iOS on iPhone 6 (by myself),
  • Android (by my clients).

Download

Download on the Unity Asset Store

Getting Started with VR Survival Shooter

For legal reasons, I can’t include some assets in the package, but you can get them for free separately.

If you have any issues with the first launch then just email me with Invoice Number and I will send you complete project.

I used Unity 2018.1.0f2 for this tutorial.

  • Download and import VR Survival Shooter into Unity;
  • Download and import Google VR SDK into Unity (Tested with v1.150.0);
  • Download and import Survival Shooter Tutorial with API Updating:
    • Don’t import:
      • Readme.asset;
      • Folders:
        • ProjectSettings,
        • TutorialInfo;
  • Reopen Unity project;
  • Test in the Unity Editor or build for mobile.

Screenshots

AR Survival Shooter

⚡ Available on the Unity Asset Store (Docs).

Support

First of all, read the latest docs online.
If it didn’t help, get the support (info@makaka.org).

Changelog

Show Version History

2.2: New Google VR SDK

  • Google VR SDK v1.150.0 support.

2.1: TextMesh Pro & Unity 2018.2

Read more about TextMesh Pro for Unity 2018.2.

  • Unity 2018.2 version;
  • TextMesh Pro texts for Menu Scene.

2.0: New Architecture: Object Pools

EnemyManagersXRControl initializes each zombie type (EnemyManagerXR with Object Pool) now (more performance). There are 3 object pools in total: ZomBunny, ZomBear, Hellephant.

  • Unity 2018.1 version;
  • Object Pool with separate Enemy Manager for each Zombie prefab;
  • Caching of all Components & Animation Parameters for Enemy Prefabs;
  • Start Tutorial in Game Scene.

Optimizations:

  • Merge EnemyMovementXR.cs with EnemyHealthXR.cs;
  • InvokeRepeating () => Coroutine in EnemyManagerXR.cs;
  • Set “navMeshAgent.enabled = false;” once after Death;
  • Enemies are disappearing right after death now.

1.1: More Complete Project as a Separate Game

  • Shoot Animation,
  • Menu Scene in VR,
  • Load Screen Control,
  • Colored Particles for Zombies,
  • Mobile Shaders for enemies,
  • Public Unity Events for more flexibility,
  • And more…

Advantages

Feel the effect of presence.
Full immersion in the game!
Greater coverage of devices with Google Cardboard.

Perfect

Bring the enchanting Power of Virtual Reality into your amazing Game or App.

Get Cool Unity Assets
User Rating: 5( 4 votes)

Andrew Sirota

Hi, friend! I am Founder at Makaka Games. I love Augmented Reality. I am open for communication and ready to implement your craziest ideas. Today we are Starting a new Experiment.

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