Throw Flow — Challenge Game
Throw Flow — 3D Challenge Game in which you need to Pass All the Checkpoints in One Throw.
The Game is Under Development. The download link will be announced here and on YouTube.
Support
First, read the latest docs on this page.
If it didn’t help, get the support.
Changelog
The Game will be released as soon as possible.
1.0:
- Chapter One.
Made with Unity
Throw Flow is Made with Unity game engine using next Unity Assets:
- Throw Control.
- Maintainer.
- Technie Collider Creator.
- Toon Fantasy Nature.
- Tiny Hippo.
- Fruit Market.
- 3D Props – Adorable Foods.
- GUI Pro – Simple Casual.
You can also discuss the game on Unity Discussions.
DevLog
Also check: Changelog for Users.
Crazy Web Game Jam 2024
Game Development started at Crazy Web Game Jam 2024 which took place from November 1st to 8th.
Based on the Theme of Jam that called “Everything is a Remix”, people need New Game Mechanics based on several existing ones, so the target idea of the THROW FLOW will be the mix of the next games:
- Game from Real World on YouTube where people build complex constructions to throw something and achieve the goal through a predefined order of “obstacles”. Such games can be called: trick shots, chain reactions, chain tricks.
- Can Knockdown.
- Paper Toss Boss.
- Angry Birds.
Day 1:
- Come up with a game idea, mixing several ideas from life, existing games and movies, as recommended by the jam theme: “Everything is a remix”.
Day 2:
- Update Throw Control (Unity Asset — Tool) from Unity 2022.3 with BRP to Unity 6 with URP since Unity 6 was recommended by the Jam and for Web platform.
Day 3:
- Add Basic Game logic with Throwing and Passing Checkpoints (Score Triggers) using primitives.
Day 4:
- Add Tiny Hippo as a side goal of the game: the player needs not only to pass all the checkpoints in one throw, but also to feed the hippopotamus by putting fruits in the basket at the end of the chain reaction.
- Add Throwing Orange from 3D Props – Adorable Foods.
- Customize Logic in such a way that Throwing Orange must be put in the basket through a predefined order of chain reaction.
- Reset Progress when Touching the Ground by the Throwing Orange: Failing.
- Add Skybox from Toon Fantasy Nature.
Day 5:
- Add Chairs as Score Triggers instead of 3D Primitives from Toon Fantasy Nature.
- Add Ground “Grass” Texture that created by ChatGPT.
Day 6:
- Add Table as another Score Trigger (Checkpoint) from Toon Fantasy Nature.
- Construct the Scene Prototype, adding a Rock from Toon Fantasy Nature.
Day 7:
- Improve UI with GUI Pro – Simple Casual.
- Add a more accurate Score Triggers for Checkpoints (Chairs, Table) using Technie Collider Creator.
Day 8:
- Add a Basket for Fruits from Fruit Market, place it on the table.
- Change Last Score Trigger from Table to Basket and Create accurate mesh with Technie Collider Creator.
- Add 2 more game levels as basic difficulty levels.
Result:
- I completed the submission with 3 levels.
Well, I spent 7 days creating the third level, but last night I added 2 more game levels as basic difficulty levels with 1 and 2 Checkpoints appropriately. - Next, I updated the submission with basic optimization for web: disabling the shadows.
I did tests in Google Chrome on MacBook Air with M2 and on MacBook Pro 2017 with Intel chip. Intel machine shown that FPS sometimes drops slightly in fullscreen mode only, so disabling the shadows solved this issue.