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Unity Assets

AR Basketball (AR Foundation: ARKit, ARCore) — Unity Asset

AR Basketball — Unity Asset & Sport Arcade Game Template which combines Augmented Reality and Basketball Mechanics for Mobile Platforms: realistic physics of basketball net & ring, ring growing & hoop movement, advanced scoring & audio systems. Toss Diligently & Try to Get the Best Score by Hitting the Basket without touching the Ground. AR Safety First.

During an encounter with a basketball hoop, a player may throw a ball for scoring by tapping any point on the screen (easy mode) or by flicking (swiping) the ball from the bottom of the screen up toward the target (hard mode). Both modes form different speed and throw direction based on the last tap point, what makes the game even more interesting.

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AR Engine

The game uses 2 AR Engines with auto selection:

  1. AR Foundation (ARCore, ARKit) with the next features:
  2. AR Camera Lite will be used when AR Foundation is not supported by the mobile device. It’s also used when Testing in Unity Editor: the game in Editor is always run with this Engine.

Package Contains

Check the Map of Unity Assets to choose the product that best suits your needs.

Related Unity Assets

Basketball Game 3D (docs).

Features of AR Basketball

Bring the enchanting Power of Augmented Reality into your amazing AR Basketball Game:

  • 2 Bonuses: Ring Growing (Big Ring), Hoop Movement.
  • 2 Throwing Modes with Throw Object 3D (docs): “Click” (Easy) & “Flick/Swipe” (Hard).
  • 100+ Customizable Parameters (Points, Throwing, Bonuses, Sounds, Delays, etc.).
  • Super Realistic Physics of a Basketball Net & Ring: Bank Shot, Toilet Bowl Shot, Rimshot, Net Shot, Clear Shot…
  • Dissolving (Fading) VFX for All Game Objects.
  • Dynamic Sound System: play Sounds based on speed, pitch, and volume factors of Throwing Object when it collides with Ring, Basketball Net, Backboard, Floor, Pole.
  • Directional Arrow that points to Current Target.
  • Advanced Scoring System with Combos & Accounting Distance to Basket.
  • UI Animations and Sounds: Clear Ball, Best Score, Current Score, Fail.
  • Real-Time AR Shadows (docs).
  • Mobile Optimizations:


You can get a bonus with 1 scored ball or with combo. Balls Count in Combo can be set in Unity Editor.

Ring Growing (Big Ring)

Ring Growing happens when the player scores 1 Clear Ball (without touching of Ring). When the Limit of Goals with Big Ring will be reached then the basket will be returned to the Normal Size.

Hoop Movement

Hoop Movement happens when the player scores 2 Normal Balls (not clear) and shows VFX with Explosion & Hoop Dissolving (Meshes & Shadows).

Movement contains 2 independent parts:

  • Rotation Around Camera (Player) by target Angles.
  • Changing of local Z Position by target step.

Basketball Net Demo

Video Demo below of Basketball Net is just an example of an Interactive and fully Touchable Basketball Net with 2 holes, using the Cloth component & the Skinned Mesh Renderer to provide a physics-based solution for simulating fabric.

At the same time, the complete AR Basketball project provides AR Safe Zone and the player will be given a warning about leaving the safe zone, the screen will be darkened and throws will be blocked.


This tutorial is relevant for AR Basketball 3.0+.
Tutorial for the previous version can be found only in the asset folder.

Getting Started with AR Basketball

Folders & Files in the package by default:

  • Makaka Games;
  • XR.


If you have any issues with the first launch then just Reach Support with Invoice Number and Get Help.

If you read this tutorial from PDF, first check the latest docs online to get actual information.

  1. Create New Unity Project with Unity 2021.3.3 & “3D” Template.
  2. File > Build Settings > iOS or Android > Switch Platform.
  3. Next Packages must be manually installed with Git & Unity Package Manager:
    1. Native Camera 1.3.3.
  4. Download and import AR Basketball into Unity.
    1. Warning Windows:
      1. Click “Import” to overwrite the Project Settings with predefined ones.
      2. Click “Install/Upgrade” for Package Manager Dependencies.
      3. Click “No” when enabling the backends for the new input system.
  5. Next Packages are provided with Unity Package Manager, and they are already installed for this Asset by default. If packages are missing (Warning Window did not appear) then install them again with Unity Package Manager (with advanced settings enabled: “Pre-release Packages” & “Show Dependencies”):
    1. TextMesh Pro 3.0.6:
      1. Always Required: Window > TextMeshPro > Import TMP Essential Resources.
    2. AR Foundation 4.2.3;
    3. AR Subsystems 4.2.3;
    4. ARCore XR Plugin 4.2.3;
    5. ARKit XR Plugin 4.2.3;
    6. Editor Coroutines 1.0.0;
    7. Input System 1.3.0;
    8. Subsystem Registration 1.1.1;
    9. XR Legacy Input Helpers 2.1.9;
    10. XR Plugin Management 4.2.1.
  6. Reopen Unity Project.
  7. Open Scene: Makaka Games > AR > AR Basketball > Scenes > Demo.
  8. Test in the Unity Editor or Build for Mobile.

Each Unity Asset included in AR Basketball has its own documentation in the target folder or on the website (the latest docs).

“$” Game Object

It’s Game Controller. Here you can find main control scripts.

How to Set Balls Count & Throwing Mode ?

All information about throwing you can find in “Throw Object 3D” Documentation.

3rd Party 3D Basketball Environment (Option)

AR Basketball (Unity Asset) is not related with next optional assets, and it doesn’t include them and support is provided only by their publishers. The next assets are recommendations as additional stuff to inspiration and application in your unique game:


Learn the Testing Section of AR Throwing.

Tested with Mobile Devices

  • iOS on iPhone XS Max.
  • Android on Samsung ‪Galaxy A71.


First, read the latest docs online.
If it didn’t help, get the support.


Check the current version of AR Basketball on Asset Store.
The latest version will be added as soon as possible.





  • Game Version with AR Foundation (ARCore, ARKit) & Plane Detection. It will run by default if the device supports it, otherwise, the Game Version with AR Camera Lite will be run.
  • AR Safe Zone for Game Version with AR Foundation. The player needs to stay in the Safe Zone to avoid accidents during the game and continue the game itself! The player will be notified when leaving the Safe Zone.
  • AR Onboarding UX (AR Foundation) with Transparent Video Manuals & AR States.
  • AR Light Estimation (AR Foundation): estimates light data in physical space and applies it to game space.
  • Using of Native Camera to check Camera Permission before the Demo Scene.
  • Button in Menu Scene: “Clear Data” (calls PlayerPrefs.DeleteAll()).


2.0 (Completely Rewritten Project & New Features):

Unity Assets

Support for Unity Assets

I am Andrey Sirota, Founder of Makaka Games and full-time Publisher on Unity Asset Store. First, read the latest docs online. If it didn’t help, get the support.

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