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Football — Unity Asset

Football/Soccer — cross-platform Unity Asset in the sport arcade genre with realistic physics of football net, goal movement and the target movement inside the goal, advanced scoring & audio systems.

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During an encounter with the Football Goal, a player may kick the ball by:

  • clicking/tapping any point on the screen (by default);
  • flicking/swiping the object from the bottom of the screen up toward the target.

Both modes form different speed and throw direction based on the last position of finger or mouse cursor, what makes the game even more interesting. Kick the Ball and Try to Get the Best Score!

Package Contains

Check the Map of Unity Assets to choose the product that best suits your needs.

Related Unity Assets

Basketball (docs).

Features of Football Game 3D

Shoot like a Pro with your amazing Game or App:

  • 1 Bonus: Target Growing (Big Ring).
  • 2 Difficulties: Goal Movement, Target Movement inside the Goal.
  • 2 Throwing Modes with Throw Object 3D (docs): “Click” (Easy) & “Flick/Swipe” (Hard).
  • 3 Camera Control Modes:
    • 2 for Desktop: WASD Keys or Right Mouse Button.
    • 1 for Mobiles: Sensor Camera (docs).
  • 100+ Customizable Parameters (Points, Throwing, Bonuses, Sounds, Delays, etc.).
  • Realistic Physics of a Football Net.
  • Dissolving (Fading) VFX for All Game Objects.
  • Dynamic Sound System: play Sounds based on speed, pitch, and volume factors of the Ball when it collides with Target Ring, Ring Net, Goal Posts, Floor.
  • Directional Arrow that points to the Current Target.
  • Advanced Scoring System with Combos & Accounting Distance to Goal.
  • UI Animations and Sounds: Clear Ball, Best Score, Current Score, Fail.
  • Simulation of Player Breathing (Desktop).
  • Mobile Optimizations:
    • Object Pool for Throwing Objects to manage the memory,
    • TextMesh PRO for Texts to update them when really needed.

Bonuses & Difficulties

The Objective of a Football Penalty Game is to Get the Best Score by Hitting Targets without touching the Ground (Football Pitch/ Soccer Field) for as long as possible.

During Shooting, you can Get a Bonus or Difficulty with 1 Scored Ball or with a Combo (several balls scored in a row). Balls Count in Combo can be set in the Unity Editor in the $ game object.

Bonus: Target Growing (Big Ring)

Ring Growing happens when the player scores 1 Clear Ball (without touching of Ring).
This bonus blocks difficulties.

When the Limit of Goals with Big Ring will be reached, then the ring will be returned to the Normal Size and the difficulties will be unlocked.

Difficulties: Movements

2 Movements happen at the same time when the player scores 1 Normal Balls (not clear), the target shows VFX with Explosion, Game Objects Dissolve (Meshes & Shadows):

  1. Goal Movement. It contains 2 independent parts that can be customized in the GoalParent game object:
    • Rotation Around Camera (Player) by a Random Angle in a given range.
    • Changing of local Z position by Random Step in a given range.
  2. Target (Ring) Movement inside the Goal: changing of local X & Y positions to random values inside RingMovementBounds game object. The bounds are described by 3 vertices of an imaginary rectangle: X & Y values of separate game objects. The bounds are already set to their maximum values to avoid gameplay disrupting. You can narrow the bounds as you wish.

Keyboard Control on Desktop

Controls on Scenes:

  • Menu:
    • Space (Go to Play),
    • R (Reset Data),
    • Escape (Quit the Game).
  • Demo:
    • Space (Start Game),
    • Escape (Go to Menu),
    • W, A, S, D (Rotate Camera).


This tutorial is relevant for Football/Soccer 2.0+.
Tutorial for the previous version can be found only in the asset folder.

Getting Started with Football Game 3D

Folders & Files in the package by default:

  • Makaka Games.


If you have any issues with the first launch, then just Reach Support with Invoice Number and Get Help.

If you read this tutorial from PDF, first check the latest docs online to get actual information.

  1. Create a New Unity Project with Unity 2022.3.11 & “3D” Template.
  2. File > Build Settings > Windows, Mac, Android, iOS, WebGL > Switch Platform.
  3. Download and import Football Game into Unity.
    1. Warning Windows:
      1. Click “Import” to overwrite the Project Settings with predefined ones.
      2. Click “Install/Upgrade” for Package Manager Dependencies.
      3. Click “No” when enabling the backends for the new input system.
  4. Next Packages are provided with Unity Package Manager, and they are already installed for this Asset by default. If packages are missing (Warning Window did not appear) then install them again with Unity Package Manager (with advanced settings enabled: “Pre-release Packages” & “Show Dependencies”):
    1. TextMesh Pro 3.0.6:
      1. Always Required: Window > TextMeshPro > Import TMP Essential Resources.
    2. Input System 1.7.0.
  5. Reopen Unity Project.
  6. Open Scene: Makaka Games > Football Game > Scenes > Demo.
  7. Test in the Unity Editor or Build.

Each Unity Asset included in the Football Game has its own documentation in the target folder or on the website (the latest docs).

“$” Game Object

It’s a Game Controller. Here you can find the main control scripts.

How to set Throwing Mode?

All the information about throwing you can find in “Throw Object 3D” Documentation.


Tested with Platforms

  1. Mobile Platforms with Motion Sensors:
    • iOS on iPhone XS Max;
    • Android on Samsung Galaxy A71;
    • WebGL (Android) in Google Chrome.
  2. Desktop Platforms with Mouse:
    • Windows;
    • macOS;
    • WebGL in Google Chrome.


Learn the Article called WebGL and Unity about Building and Testing Unity games and apps for WebGL.


First, read the latest docs online.
If it didn’t help, get the support.


Check the current version of Football Game on Asset Store.
The latest version will be added as soon as possible.

2.0 (New Platforms):


  • Support for Mobile Platforms using Sensor Camera (docs):
  • Keyboard Control on Desktop (in addition to “Mouse only”):
    • Menu Scene Buttons can also be clicked using Keyboard:
      • Space (Go to Play),
      • R (Reset Data),
      • Escape (Quit the Game).
    • Demo Scene Buttons can also be clicked using Keyboard:
      • Space (Start Game),
      • Escape (Go to Menu).
  • 3 Flags in Unity Editor to Control the Goal and Ring Movements:
    • is Rotation On (Goal),
    • is Setting Of Pos Z On (Goal),
    • is Ring Movement On (Ring).
  • Dissolving for Goal Net.


  • Unity 2022.3.11.
  • Reorganize Game Objects in the Hierarchy Window based on Order of Execution for Scripts.


  • Fix UI Animation of Best Score and Fail for Current Score.


  • Release for Unity 2022.3.10 and Desktop Platforms: Windows, macOS, WebGL (Google Chrome).

Unity Assets

Support for Unity Assets

I am Andrey Sirota, Founder of Makaka Games and full-time Publisher on the Unity Asset Store. First, read the latest docs online. If it didn’t help, get the support.

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