AI in Unity for 3D — Generate Game Models in 60 Seconds with UModeler X + PicoBerry plugin
The UModeler X plugin for Unity Editor is now free and provides real-time 3D modeling, UV editing, texturing, mesh optimization, and rigging directly inside the Unity Editor. It introduces a new AI generation tool (PicoBerry) for creating Images and 3D Models with just a few clicks.

In this video example, I experimented with creating a cartoon version of the Donald Trump character and got a low-poly result in about a minute.
Contents
AI in Unity for 3D Models — How it Works
Each Month, you can generate several models for free and accelerate your game development. Generate production-ready 3D assets with PicoBerry AI:
- Describe Your Asset using text or image as prompts.
- AI creates your 3D model in 30–90 seconds.
- Refine with UModeler X and AI: remeshing, texturing, and rigging.
- Ship It: Game-ready assets, straight into your project.
Smart Remeshing
AI-powered topology optimization automatically cleans up mesh geometry. Get game-ready polygon counts without manual retopology work.
AI Rigging (coming soon)
Automatically generate bone structures and skin weights for your characters. Go from static mesh to animation-ready model in a single click.
AI Texturing
Generate and apply high-quality textures with AI. PBR-ready materials created from text descriptions — seamlessly mapped to your 3D models.
Start on Web — Continue in Unity
You can generate content in the web version of PicoBerry in your browser and then access everything in the plugin for Unity Editor. This method is useful when traveling. All Generated AI Models will be seamlessly synced to your Unity project.
