Unity Remote 5 — Mobile Testing

Unity Remote 5 — App for Mobile Testing on iOS & Android using Unity Editor & Mobile Phone with USB Connection without Building of App. It’s the only solution to quick checking of ideas, but this way you can’t get real experience about Mobile App because behavior of Real Build may be different.

Unity Remote is mainly used to Test Sensors that are only on Mobile Phone (gyro, accelerometer, compass, etc.). So you will see your mobile game on Phone (also in Unity Editor) & get data from Sensors.

Mobile Testing with Unity Remote: Tips & Tricks

There are some inconveniences (not bugs, it’s by design) & features:

  1. You need to hit Play — Stop — Play in Unity Editor for sensor detecting in first time.
  2. You can freeze a state of sensor by turning off the screen of mobile phone or by disabling of wire. This is convenient if you need to test the game at the moment with certain sensor values.
  3. When switching between testing via wire and without it, you need to restart Unity Editor to reset sensor data.
Unity Remote — iOS & Android App
Unity Remote — iOS & Android App

Gyroscope & Accelerometer

You can test data of Gyroscope & Accelerometer sensors, so you can use Unity Remote while Developing AR Apps with AR Camera GYRO (docs) & AR Camera Accelerometer (docs).

Camera

You can’t test Camera Stream with WebCamTexture from Mobile Phone (docs are wrong), so in Unity Editor & on Mobile Phone you will see Camera Stream from laptop. If you know the magic of how to make it work, please share it in comments.

Unity Remote 5 Not Working

To solve your problems Check Tutorials:

Support for Unity Assets
I am Andrew Sirota, Founder at Makaka Games and full-time Publisher on Unity Asset Store. First of all, read the latest docs online. If it didn’t help, get the support.
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