TextMesh PRO vs Unity 2018.2

How can we use TextMesh PRO vs Unity 2018.2 properly for legacy projects (e.g., from Unity 2018.1)?

In some my Unity Assets (e.g., in AR Survival Shooter) to improve performance on mobile, I use TextMesh PRO for text.

For the new version of Unity, some adjustments are needed.

Unity 2018.2 already includes a version of the TMP UPM package. As such, if you have a previous version of the source code or DLL-only version of TextMesh Pro, you end up with two versions of TextMesh Pro in the same project.

Solution: TextMesh PRO vs Unity 2018.2

  1. Delete the old version of TextMesh Pro in the Asset folder.
  2. Reopen Project.
  3. Window > TextMeshPro > Import TMP essentials.
  4. Window > TextMeshPro > Project Files GUID Remapping Tool.
  5. Scan & Save.

This will update the project and fix all missing TMP scripts.

Why must you use TextMesh Pro instead of Unity UI: TextMesh Pro vs Unity Text?

  • Easy to use & Intuitive UI;
  • Supports Bitmap & SDF font Assets;
  • Built-in Font Asset Creation tool;
  • TrueType & OpenType support;
  • Scripting Interface & dynamic control of text objects;
  • Improved performance over Unity’s Text Mesh;
  • No Runtime Allocations.

Powerful and easy to use, TextMesh Pro uses Advanced Text Rendering techniques along with a set of custom shaders; delivering substantial visual quality improvements while giving users incredible flexibility and incredible performance when it comes to text styling and texturing.

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Support for Unity Assets
I am Andrew Sirota, Founder at Makaka Games and full-time Publisher on Unity Asset Store. First of all, read the latest docs online. If it didn’t help, get the support.
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